What are the Victoria 2 Console Commands? At this point it is important to remember that Victoria 2 is a strategy video game that, as we discussed earlier, its objective is to create an empire based on natural and human resources with that each country counts in the game. Alright so here's another way to figure out some of the cheats for this game, such as triggering events. If you go to the files where they are installed, usually C:/program files ((x86) if you are using a 64bit os)/paradox interactive/victoria 2, you will notice there are a few folders there that might be important. Cheat Codes Victoria II: A House Divided (PC) cheats Press alt+21 ingame to open the console Then type in the following codes Codes will not work if caps lock is on cash - 1,000 Money.
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Victoria 2 Heart Of Darkness Research Points Cheat
country_event = {
title = 'Cheat Menu'
desc = 'Welcome to the Cheat Menu. Choose a catagory.'
is_triggered_only = yes
option = {
country_event = 2
option = {
country_event = 3
option = {
country_event = 4
option = {
country_event = 5
option = {
country_event = 6
option = {
country_event = 7
}
country_event = {
title = 'Rebels'
picture = 'riot'
is_triggered_only = yes
option = {
any_pop = {
militancy = -200
remove_country_modifier = rebels
name = no_rebels
}
option = {
any_pop = {
militancy = 200
remove_country_modifier = no_rebels
name = rebels
}
option = {
remove_country_modifier = rebels
}
# Money, Gold and Liferating
id = 3
desc = 'Choose an option.'
name = 'Gold in all Provinces'
trade_goods = precious_metal
}
name = 'Extra Cash'
}
name = 'Increase Liferating'
life_rating = 100
}
# Research and Literacy
id = 4
desc = 'Choose an option.'
name = 'Add Research Points'
}
name = 'Increase Literacy'
literacy = 100
}
# Ideology, State Form and National Value
id = 5
title = 'Ideology, State Form and National Value'
name = 'Ideology'
}
name = 'State Form'
}
name = 'National Value: Order'
}
name = 'National Value: Liberty'
}
name = 'National Value: Equality'
}
# Population
id = 6
desc = 'Choose an option.'
name = 'Kill Foreigners (no reverse)'
limit = {
is_accepted_culture = no
reduce_pop = 0.0
}
name = 'Adjust Foreigners.'
name = adjust
}
option = {
any_owned = {
name = breed
}
}
name = 'Normal'
any_owned = {
}
}
country_event = {
title = 'Foreign Relations, Annexation and Cores'
picture = 'treaty'
is_triggered_only = yes
option = {
country_event = 13
option = {
country_event = 19
}
country_event = {
title = 'Ideology'
picture = 'christ'
is_triggered_only = yes
option = {
upper_house = {
value = 2.00
any_pop = {
value = reactionary
}
}
name = 'Conservative'
ideology = conservative
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = liberal
}
}
name = 'Anarcho-Liberal'
ideology = anarcho_liberal
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = socialist
}
}
name = 'Communist'
ideology = communist
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = fascist
}
}
# State Form
id = 9
desc = 'Choose a State Form'
name = 'Absolute Monarchy'
}
name = 'Prussian Constitutionalism'
}
name = HMS Government'
}
name = 'a democracy!'
}
name = 'Fascist Dictatorship'
}
name = 'Proletarian Dictatorship'
}
name = 'Presidential Dictatorship'
}
name = 'Bourgeois Dictatorship'
}
country_event = {
title = 'Order!'
desc = 'Our society has changed to one based on order, law and government.'
NOT = {
}
government = absolute_monarchy
government = fascist_dictatorship
}
months = 1
name = 'Great!'
}
country_event = {
title = 'Liberty!'
desc = 'Our society has changed to one based on liberty, freedom and civil rights.'
NOT = {
}
government = democracy
}
months = 1
name = 'Great!'
}
country_event = {
title = 'Equality!'
desc = 'Our society has changed to one based on equality, common interest and patriots.'
NOT = {
}
government = proletarian_dictatorship
}
months = 1
name = 'Great!'
}
# Celebrate!
id = 13
desc = 'Celebrations of our great nation are going on, people are happy and enjoying. They are proud to be part of $THISCOUNTRY$!'
war = no
NOT = {
}
prestige = 250
}
months = 1
name = 'Inspire our allies.'
add_country_modifier = {
duration = 730
any_pop = {
}
limit = {
TAG = THIS
}
alliance_with = THIS
relation = {
value = 200
}
country_event = 14
any_country = {
NOT = {
}
}
who = THIS
}
any_country = {
NOT = {
is_greater_power = yes
alliance_with = THIS
country_event = 15
}
option = {
prestige = 10
name = happy
}
militancy = -5
}
# Join supporters
id = 14
desc = 'The people of $FROMCOUNTRY$ have inspired our people to join their nation.'
name = 'Lets see their response.'
limit = {
}
}
# Extra Influence
id = 15
desc = 'The people of $FROMCOUNTRY$ are celebrating, $FROMCOUNTRY$ knows a thing or two about keeping people happy. Shall we ask them for advice?'
name = 'No.'
name = 'Im sure we can learn something from them.'
militancy = -1
any_country = {
TAG = FROM
diplomatic_influence = {
value = 25
relation = {
value = 25
}
# Join?
id = 16
desc = 'The people of $FROMCOUNTRY$ have been inspired to join our nation. Do you let them?'
name = 'Ofcourse!'
limit = {
}
any_owned = {
}
}
name = 'No, $FROMCOUNTRY$ must stay independent.'
badboy = -5
limit = {
}
}
}
country_event = {
title = 'Sign the treaty?'
desc = '$FROMCOUNTRY$ wants to annex us, and our people support it, shall we sign the treaty? Refusing to sign will cause some trouble.'
name = 'Very well then.'
inherit = THIS
ai_chance = {
}
name = 'Never!'
casus_belli = {
type = annex_core_country
}
name = no_join
}
who = FROM
}
militancy = 3
}
}
country_event = {
title = '$THISCOUNTRY$ stays independant'
desc = '$FROMCOUNTRY$ respects our independance and refuses to annex us. Our people did not hope for this, but have to accept it.'
name = '$FROMCOUNTRY$ is a true ally.'
name = no_join
}
}
country_event = {
title = 'New Borders?'
desc = 'Shall we adjust our de jure borders? This means gaining cores in currently owned territory, while losing them in territory owned by other countries. Also new maps are needed.'
war = no
has_country_modifier = border
}
mean_time_to_happen = {
}
option = {
prestige = 10
paper = -5
name = border
}
add_core = THIS
any_country = {
vassal_of = THIS
any_owned = {
}
any_country = {
AND = {
TAG = THIS
NOT = {
}
}
remove_core = THIS
}
name = 'Keep the old ones.'
name = border
}
}
put this inside events folder and name it something.
then this one you put inside event modifiers or something